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KOZALAK

Dan Koscielak koz-a-lakAI Content Creator

Others have prompts.
I have pipelines.
This is my portfolio.

I don't let AI wander off and make something. I run it like a production: story first, the right tools for the creative work and the technical grind, and time and tokens counted at every step.

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Columbus, OhioRemote worldwideAvailable now

The reel

Start here

Watch the reel

A minute and change of the work, cut to show what holds up: character, world, and a look that survives a whole runtime.

Play the reel →
Reel — opening frame
Reel2026Selected shots

The work

Ten projects · personal, spec and client

Long-form, under control

Consistent character and world across a longer runtime

See full project →
Personal2026

Meeka — an AI influencer for Wild Energy

One character, one voice, an entire fictional brand

See full project →
Spec2026ComfyUIcustom LoRAACE Studio

"Making AI Your Friend" — a 1950s classroom film

Style consistency: a period look held across a whole piece

See full project →
Personal2026MiniMax H3 (FL2VA)

Fifteen seconds, two characters, four reference sheets

Multiple characters from reference images in a single ad

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Spec2026ComfyUI

An AI music video for a band that doesn't exist

Reference-driven characters + custom AI music, end to end

See full project →
Personal2026ComfyUIcustom music generationDaVinci Resolve

Kinetic type — 科斯切拉克 to the beat

Motion design timed to music

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Personal2026TouchDesigner

High-fashion ad, one day, brief to master

The whole pipeline under a clock

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Personal2026ComfyUIcustom LoRADaVinci Resolve

A 3D avatar for The Salvation Army

AI-assisted 3D character for a real organisation

See full project →
Client2026Blender

AI-created interactive e-learning

A Storyline course where every slide was built by steering AI

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Personal2026Articulate Storyline

Custom AI music

Original tracks, generated and produced outside Suno

See full project →
Custom AI music — still
Personal2026ACE Studio

How I work

Four phases, borrowed from film

AI content creation is film production.

If you don't know what you're shooting long before you're on set, you can't control the budget, the schedule, or whether the thing is any good.

01

Development

What we're making, who it's for, what the deliverables are. Decided before a single token is spent.

02

Pre-production

Models and their costs, shared openly. Storyboards locked. LoRAs trained and approved. Where token management pays off most.

03

Production

Footage generated, masters built, reviewed daily, approved or re-shot. Time and budget gate every generation.

04

Post-production

Edit, VFX, titles, sound, atmosphere, colour grade, render. Rough cut, pre-final, final.

See the pipelines behind it